Android 自定义view中如何判断一个点是否在 经过旋转的 RectF 内?

    技术2022-07-11  72

    最近在做相册的图片编辑功能,遇到一个bug,插入文字后旋转文字区域,点击文字区域无法触发,分析原因是判断时认定为点没在RectF内。如图:

    如果只是通过rect.contains(x, y)来判断,那么实际区域则是绿色区域的部分,则有部分无法点击,如下图: 因此需要将矩形框旋转。

    如果通过matrix.mapRect(rect)来获取转换后的区域,再通过rect.contains(x, y)来判断是否落在区域内,那么实际区域如下图绿色区域,则点击非区域内的位置仍会触发文字区域的点击,如下图:

    Matrix matrix = new Matrix(); matrix.setRotate(roatetAngle, mHelpBoxRect.centerX(), mHelpBoxRect.centerY()); matrix.mapRect(mHelpBoxRect);

    因此,无法通过rect.contains(x, y)来判断点是否落在区域内。需要将原矩形四个顶点旋转,将转换后的矩形四个顶点重新构成四边形,再判断点是否落在该四边形内。

    public boolean clickHelpBoxRect(float x, float y) { if (mHelpBoxRect == null || mHelpBoxRect.isEmpty()) { return false; } boolean isClickHelpBoxRect; if (roatetAngle != 0) { // 旋转后判断点是否在四边形内 Matrix matrix = new Matrix(); matrix.setRotate(roatetAngle, mHelpBoxRect.centerX(), mHelpBoxRect.centerY()); PointF curPoint = new PointF(x, y); PointF pointLT = getMapPoints(matrix, mHelpBoxRect.left, mHelpBoxRect.top); PointF pointRT = getMapPoints(matrix, mHelpBoxRect.right, mHelpBoxRect.top); PointF pointLB = getMapPoints(matrix, mHelpBoxRect.left, mHelpBoxRect.bottom); PointF pointRB = getMapPoints(matrix, mHelpBoxRect.right, mHelpBoxRect.bottom); isClickHelpBoxRect = pointInRect(curPoint, pointLT, pointRT, pointLB, pointRB); } else { isClickHelpBoxRect = mHelpBoxRect.contains(x, y); } return isClickHelpBoxRect; } /** * 获取旋转后的坐标点 * * @param matrix 转换矩阵 * @param x 左坐标 * @param y 右坐标 * @return */ private PointF getMapPoints(Matrix matrix, float x, float y) { float[] floats = new float[]{x, y}; matrix.mapPoints(floats); return new PointF(floats[0], floats[1]); } /** * 点是否落在四边形内 * * @param curPoint 点击位置 * @param pointLT 左上顶点 * @param pointRT 右上顶点 * @param pointLB 左下顶点 * @param pointRB 右下顶点 * @return true 在四边形内;false 不在四边形内 */ private boolean pointInRect(PointF curPoint, PointF pointLT, PointF pointRT, PointF pointLB, PointF pointRB) { int nCount = 4; PointF[] rectPoints = new PointF[]{pointLT, pointLB, pointRB, pointRT}; int nCross = 0; for (int i = 0; i < nCount; i++) { //依次取相邻的两个点 PointF pStart = rectPoints[i]; PointF pEnd = rectPoints[(i + 1) % nCount]; //相邻的两个点是平行于x轴的,肯定不相交,忽略 if (pStart.y == pEnd.y) continue; //交点在pStart,pEnd的延长线上,pCur肯定不会与pStart.pEnd相交,忽略 if (curPoint.y < Math.min(pStart.y, pEnd.y) || curPoint.y > Math.max(pStart.y, pEnd.y)) continue; //求当前点和x轴的平行线与pStart,pEnd直线的交点的x坐标 double x = (double) (curPoint.y - pStart.y) * (double) (pEnd.x - pStart.x) / (double) (pEnd.y - pStart.y) + pStart.x; //若x坐标大于当前点的坐标,则有交点 if (x > curPoint.x) nCross++; } // 单边交点为偶数,点在多边形之外 return (nCross % 2 == 1); }
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