Unity通过代码实现预制体Apply保存

    技术2022-07-13  73

    if (PrefabUtility.GetPrefabParent(weaponPanel.gameObject) != null) { PrefabUtility.ReplacePrefab(weaponPanel.gameObject,PrefabUtility.GetPrefabParent(weaponPanel), ReplacePrefabOptions.ConnectToPrefab); }

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