微信开发者工具+css3波纹扩散特效

    技术2022-07-14  100

    html <view class="body"> <view class="circle"></view> <view class="circle1"></view> <view class="circle2"></view> </view> css .body{ height: 100vh; background-color: #F5F6F7; position: relative; } .circle{ position: absolute; left:250rpx; top:250rpx; width: 250rpx; height: 250rpx; border-radius: 50%; background:-webkit-linear-gradient(top,#6DFB93,#3EDF90); opacity: 1; } .circle1{ position: absolute; left:225rpx; top:225rpx; width: 300rpx; height: 300rpx; border-radius: 50%; background:-webkit-linear-gradient(top,#6DFB93,#3EDF90); opacity: 0.6; animation:myfirst1 5s infinite linear } .circle2{ position: absolute; left:200rpx; top:200rpx; width: 350rpx; height: 350rpx; border-radius: 50%; background:-webkit-linear-gradient(top,#6DFB93,#3EDF90); opacity: 0.3; animation:myfirst2 5s infinite linear; animation-delay:5s; } @keyframes myfirst1{ 0% {opacity: 0.5;scale: 1;} 50% {opacity: 0.4;scale: 1.5; 100% {opacity: 0.3;scale: 2;} } @keyframes myfirst2{ 0% {opacity: 0.2;scale: 1.75;} 50% {opacity: 0.1;scale: 1.9;} 100% {opacity: 0;scale: 2.15 ;} } //在微信开发者工具模拟器上是图下这个效果,但是在真机模拟上出现了误差,最终发现问题是。scale的问题,最终解决是如下 @keyframes myfirst1{ 0% {opacity: 0.5; transform:scale(1) ;} 50% {opacity: 0.4;transform:scale( 1.5);} 100% {opacity: 0.3;transform:scale( 2);} } @keyframes myfirst2{ 0% {opacity: 0.2;transform:scale(1.75);} 50% {opacity: 0.1;transform:scale(1.9);} 100% {opacity: 0;transform:scale(2.15);} } 这样的话,微信开发者工具模拟器和真机调试的效果就一样 了

    效果图

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