DoTween路径回调

    技术2023-09-11  93

    public class TestPath : MonoBehaviour { public DOTweenPath dOTweenPath; // Start is called before the first frame update void Start() { Vector3[] list = dOTweenPath.wps.ToArray(); ; transform.DOPath(list, 1).OnWaypointChange(OnWaypointChange); } // Update is called once per frame void Update() { } public void OnWaypointChange(int index) { Debug.Log("index==> " + index); } }

    =========== DOTweenPath 公开属性如下

    public float delay; public float duration = 1f; public Ease easeType = (Ease)6; public AnimationCurve easeCurve = (AnimationCurve)(object)new AnimationCurve((Keyframe[])(object)new Keyframe[2] { new Keyframe(0f, 0f), new Keyframe(1f, 1f) }); public int loops = 1; public LoopType loopType; public OrientType orientType; public Transform lookAtTransform; public Vector3 lookAtPosition; public float lookAhead = 0.01f; public bool autoPlay = true; public bool autoKill = true; public bool relative; public bool isLocal; public bool isClosedPath; public int pathResolution = 10; public PathMode pathMode = (PathMode)1; public AxisConstraint lockRotation; public bool assignForwardAndUp; public Vector3 forwardDirection = Vector3.get_forward(); public Vector3 upDirection = Vector3.get_up(); public List<Vector3> wps = new List<Vector3>(); public List<Vector3> fullWps = new List<Vector3>(); public Path path; public DOTweenInspectorMode inspectorMode; public PathType pathType; public HandlesType handlesType; public bool livePreview = true; public HandlesDrawMode handlesDrawMode; public float perspectiveHandleSize = 0.5f; public bool showIndexes = true; public Color pathColor = new Color(1f, 1f, 1f, 0.5f); public Vector3 lastSrcPosition; public bool wpsDropdown;
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