C#学习之多线程和Socket网络编程

    技术2024-11-17  12

    1.线程和进程

    using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace _01 {     class Program     {         static void Main(string[] args)         {             //通过进程去打开应用程序           //  Process.getprocesses             //Process.Start("notepad");             //Process.Start("iexplore", "http://www.baidu.com");             //通过进程去打开指定的文件             //ProcessStartInfo psi = new ProcessStartInfo(@"C:\Users\tsp\Desktop\1、播放音乐下一曲.wmv");             //Process p = new Process();             //p.StartInfo = psi;             //p.Start();             //Console.ReadKey();             //进程和线程的关系? 一个进程包含多个线程             //前台  后台         }     } }

    2.线程执行带参数的方法

    using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace _02 { static class Program { /// <summary> /// 应用程序的主入口点。 /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } } namespace _02 { partial class Form1 { /// <summary> /// 必需的设计器变量。 /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// 清理所有正在使用的资源。 /// </summary> /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows 窗体设计器生成的代码 /// <summary> /// 设计器支持所需的方法 - 不要 /// 使用代码编辑器修改此方法的内容。 /// </summary> private void InitializeComponent() { this.button1 = new System.Windows.Forms.Button(); this.SuspendLayout(); // // button1 // this.button1.Location = new System.Drawing.Point(226, 28); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(75, 23); this.button1.TabIndex = 0; this.button1.Text = "button1"; this.button1.UseVisualStyleBackColor = true; this.button1.Click += new System.EventHandler(this.button1_Click); // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(599, 417); this.Controls.Add(this.button1); this.Name = "Form1"; this.Text = "Form1"; this.ResumeLayout(false); } #endregion private System.Windows.Forms.Button button1; } } using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace _02 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { Thread th = new Thread(Test); th.IsBackground = true; th.Start("123"); //Test(); } private void Test(object s) { string ss = (string)s; for (int i = 0; i < 10000; i++) { Console.WriteLine(i); } } } }

    3.摇奖机应用程序

    using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace _03 { static class Program { /// <summary> /// 应用程序的主入口点。 /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } } namespace _03 { partial class Form1 { /// <summary> /// 必需的设计器变量。 /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// 清理所有正在使用的资源。 /// </summary> /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows 窗体设计器生成的代码 /// <summary> /// 设计器支持所需的方法 - 不要 /// 使用代码编辑器修改此方法的内容。 /// </summary> private void InitializeComponent() { this.label1 = new System.Windows.Forms.Label(); this.label2 = new System.Windows.Forms.Label(); this.label3 = new System.Windows.Forms.Label(); this.button1 = new System.Windows.Forms.Button(); this.SuspendLayout(); // // label1 // this.label1.AutoSize = true; this.label1.Location = new System.Drawing.Point(111, 137); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(41, 12); this.label1.TabIndex = 0; this.label1.Text = "label1"; // // label2 // this.label2.AutoSize = true; this.label2.Location = new System.Drawing.Point(246, 137); this.label2.Name = "label2"; this.label2.Size = new System.Drawing.Size(41, 12); this.label2.TabIndex = 1; this.label2.Text = "label2"; // // label3 // this.label3.AutoSize = true; this.label3.Location = new System.Drawing.Point(396, 136); this.label3.Name = "label3"; this.label3.Size = new System.Drawing.Size(41, 12); this.label3.TabIndex = 2; this.label3.Text = "label3"; // // button1 // this.button1.Location = new System.Drawing.Point(398, 297); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(75, 23); this.button1.TabIndex = 3; this.button1.Text = "开始"; this.button1.UseVisualStyleBackColor = true; this.button1.Click += new System.EventHandler(this.button1_Click); // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(626, 456); this.Controls.Add(this.button1); this.Controls.Add(this.label3); this.Controls.Add(this.label2); this.Controls.Add(this.label1); this.Name = "Form1"; this.Text = "Form1"; this.Load += new System.EventHandler(this.Form1_Load); this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Label label1; private System.Windows.Forms.Label label2; private System.Windows.Forms.Label label3; private System.Windows.Forms.Button button1; } } using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace _03 public partial class Form1 : Form { public Form1() { InitializeComponent(); } bool b = false; private void button1_Click(object sender, EventArgs e) { if (b == false) { b = true; button1.Text = "停止"; Thread th = new Thread(PlayGame); th.IsBackground = true; th.Name = "新线程"; // th. th.Start(); } else//b==true { b = false; button1.Text = "开始"; } //PlayGame(); } private void PlayGame() { Random r = new Random(); while (b) { label1.Text = r.Next(0, 10).ToString(); label2.Text = r.Next(0, 10).ToString(); label3.Text = r.Next(0, 10).ToString(); } } private void Form1_Load(object sender, EventArgs e) { Control.CheckForIllegalCrossThreadCalls = false; } } }

     

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