(一)DistancePolyDataFilter的使用 1、官网教程:https://lorensen.github.io/VTKExamples/site/Cxx/PolyData/DistancePolyDataFilter/
#include <vtkSmartPointer.h> #include <vtkActor.h> #include <vtkDistancePolyDataFilter.h> #include <vtkPolyDataMapper.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyDataReader.h> #include <vtkCleanPolyData.h> #include <vtkProperty.h> #include <vtkPointData.h> #include <vtkScalarBarActor.h> #include <vtkSphereSource.h> #include <vtkNamedColors.h> int main(int argc, char* argv[]) { vtkSmartPointer<vtkPolyData> input1; vtkSmartPointer<vtkPolyData> input2; if (argc == 3) { // std::cerr << "Usage: " << argv[0] // << " filename1.vtk" // << " filename2.vtk" << std::endl; vtkSmartPointer<vtkPolyDataReader> reader1 = vtkSmartPointer<vtkPolyDataReader>::New(); reader1->SetFileName(argv[1]); reader1->Update(); input1 = reader1->GetOutput(); vtkSmartPointer<vtkPolyDataReader> reader2 = vtkSmartPointer<vtkPolyDataReader>::New(); reader2->SetFileName(argv[2]); reader2->Update(); input2 = reader2->GetOutput(); } else { vtkSmartPointer<vtkSphereSource> sphereSource1 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource1->SetCenter(1, 0, 0); sphereSource1->SetPhiResolution(21); sphereSource1->SetThetaResolution(21); sphereSource1->Update(); input1 = sphereSource1->GetOutput(); vtkSmartPointer<vtkSphereSource> sphereSource2 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource2->SetPhiResolution(21); sphereSource2->SetThetaResolution(21); sphereSource2->Update(); input2 = sphereSource2->GetOutput(); } vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkCleanPolyData> clean1 = vtkSmartPointer<vtkCleanPolyData>::New(); clean1->SetInputData( input1); vtkSmartPointer<vtkCleanPolyData> clean2 = vtkSmartPointer<vtkCleanPolyData>::New(); clean2->SetInputData( input2); vtkSmartPointer<vtkDistancePolyDataFilter> distanceFilter = vtkSmartPointer<vtkDistancePolyDataFilter>::New(); distanceFilter->SetInputConnection( 0, clean1->GetOutputPort() ); distanceFilter->SetInputConnection( 1, clean2->GetOutputPort() ); distanceFilter->Update(); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection( distanceFilter->GetOutputPort() ); mapper->SetScalarRange( distanceFilter->GetOutput()->GetPointData()->GetScalars()->GetRange()[0], distanceFilter->GetOutput()->GetPointData()->GetScalars()->GetRange()[1]); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper( mapper ); vtkSmartPointer<vtkScalarBarActor> scalarBar = vtkSmartPointer<vtkScalarBarActor>::New(); scalarBar->SetLookupTable(mapper->GetLookupTable()); scalarBar->SetTitle("Distance"); scalarBar->SetNumberOfLabels(4); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->SetBackground(colors->GetColor3d("Silver").GetData());//背景色 renderer->SetBackground2(colors->GetColor3d("Gold").GetData());//背景色 renderer->GradientBackgroundOn(); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer( renderer ); vtkSmartPointer<vtkRenderWindowInteractor> renWinInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renWinInteractor->SetRenderWindow( renWin ); renderer->AddActor( actor ); renderer->AddActor2D(scalarBar); renWin->Render(); renWinInteractor->Start(); return EXIT_SUCCESS; }效果图: 2、实际用到的:
#include <vtkSmartPointer.h> #include <vtkSTLReader.h> #include <vtkLookupTable.h> #include <vtkActor.h> #include <vtkDistancePolyDataFilter.h> #include <vtkPolyDataMapper.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyDataReader.h> #include <vtkCleanPolyData.h> #include <vtkProperty.h> #include <vtkPointData.h> #include <vtkScalarBarActor.h> #include <vtkSphereSource.h> #include <vtkNamedColors.h> #include <vtkPolyDataWriter.h> int main(int argc, char *argv[]) { vtkSmartPointer<vtkPolyData> input1; vtkSmartPointer<vtkPolyData> input2; vtkSmartPointer<vtkSTLReader> reader1 = vtkSmartPointer<vtkSTLReader>::New(); reader1->SetFileName("../data/large.stl"); reader1->Update(); input1 = reader1->GetOutput(); vtkSmartPointer<vtkSTLReader> reader2 = vtkSmartPointer<vtkSTLReader>::New(); reader2->SetFileName("../data/small.stl"); reader2->Update(); input2 = reader2->GetOutput(); vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkCleanPolyData> clean1 = vtkSmartPointer<vtkCleanPolyData>::New(); clean1->SetInputData(input1); vtkSmartPointer<vtkCleanPolyData> clean2 = vtkSmartPointer<vtkCleanPolyData>::New(); clean2->SetInputData(input2); vtkSmartPointer<vtkDistancePolyDataFilter> distanceFilter = vtkSmartPointer<vtkDistancePolyDataFilter>::New(); distanceFilter->SetInputConnection(0, clean1->GetOutputPort()); distanceFilter->SetInputConnection(1, clean2->GetOutputPort()); distanceFilter->Update(); // VTK 保存 vtkSmartPointer<vtkPolyDataWriter> vtkWriter = vtkSmartPointer<vtkPolyDataWriter>::New(); vtkWriter->SetInputConnection(distanceFilter->GetOutputPort()); vtkWriter->SetFileName("../save/Distance.vtk"); vtkWriter->Write(); vtkWriter->Update(); //修改色调颜色由蓝到红 vtkSmartPointer<vtkLookupTable> lut = vtkSmartPointer<vtkLookupTable>::New(); lut->SetHueRange(0.6667, 0.0);//大致走向(0.83, 0.0)色调从红色到蓝色,(0,0.67)蓝色到红色 // lut->SetAlphaRange(1.0, 1.0); // lut->SetValueRange(1.0, 1.0); // lut->SetSaturationRange(1.0, 1.0); // lut->SetNumberOfTableValues(256); // lut->SetRange(scalarRange); lut->Build(); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(distanceFilter->GetOutputPort()); mapper->SetLookupTable(lut); // mapper->SetScalarRange( // distanceFilter->GetOutput()->GetPointData()->GetScalars()->GetRange()[0], // distanceFilter->GetOutput()->GetPointData()->GetScalars()->GetRange()[1]);//获取映射的范围 mapper->SetScalarRange(0.2, 2);//设置映射的范围 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); //vtkScalarBar用于绘制分级的颜色图例,一般与vtkLookupTable配套使用 vtkSmartPointer<vtkScalarBarActor> scalarBar = vtkSmartPointer<vtkScalarBarActor>::New(); scalarBar->SetLookupTable(mapper->GetLookupTable()); scalarBar->SetTitle("Distance"); scalarBar->SetNumberOfLabels(10);//设置要显示的刻度标签数。 //自己设定色带的位置 scalarBar->GetPositionCoordinate()->SetCoordinateSystemToNormalizedViewport(); scalarBar->GetPositionCoordinate()->SetValue(0.01, 0.49);//参数越小越靠左,第二个参数越大越往上 scalarBar->SetWidth(0.16); scalarBar->SetHeight(0.5); // scalarBar->SetTextPositionToPrecedeScalarBar();//标题和刻度标记是否应在标量栏之前(文字会出现在条形左边) //设置标题和条形之间的边距 scalarBar->SetVerticalTitleSeparation(10); //设置标题颜色 scalarBar->GetTitleTextProperty()->SetColor(0.0, 0.0, 0.0); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->SetBackground(colors->GetColor3d("White").GetData());//调整背景颜色 renderer->SetBackground2(colors->GetColor3d("White").GetData());//调整背景颜色 renderer->GradientBackgroundOn(); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renWinInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renWinInteractor->SetRenderWindow(renWin); renderer->AddActor(actor); renderer->AddActor2D(scalarBar); renWin->Render(); renWinInteractor->Start(); return EXIT_SUCCESS; }(二)关于颜色映射方面的内容: 1、https://blog.csdn.net/qq_40734628/article/details/88095668 2、vTK颜色渲染-vtkLookupTable https://blog.csdn.net/weixin_44679836/article/details/102579531
ScalarBar的用法,可以根据自己的需要来设置scalarBar的属性。 ScalarBar和lookupTable结合使用方法