【C++学习笔记(八)】之类对象作为类成员时,构造函数与析构函数的调用顺序(附代码,有详细注释)

    技术2026-08-23  11

    本文章由公号【开发小鸽】发布!欢迎关注!!!

    老规矩–妹妹镇楼:

    类对象作为类成员时,构造函数与析构函数的调用顺序:

           类对象作为类成员时候,构造顺序先将类对象一一构造,然后构造自己, 析构的顺序是相反的

    举例:

           下面代码,Person类中包含了Phone类对象,Game类对象,构造函数首先构造Phone类对象,再构造Game类对象,最后构造Person类对象。析构函数的调用顺序为先Person类对象,然后Game类对象,最后Phone类对象,与构造函数的调用顺序是相反的。

    代码如下,有详细注释:

    #define _CRT_SECURE_NO_WARNINGS #include<iostream> #include <string> using namespace std; class Phone { public: Phone() { cout << "手机的默认构造函数调用" << endl; } Phone(string name) { cout << "手机的有参构造调用" << endl; m_PhoneName = name; } ~Phone() { cout << "手机的析构函数调用" << endl; } string m_PhoneName; }; class Game { public: Game() { cout << "Game的默认构造函数调用" << endl; } Game(string name) { cout << "Game的有参构造调用" << endl; m_GameName = name; } ~Game() { cout << "Game的析构函数调用" << endl; } string m_GameName; }; class Person { public: Person() { cout << "Person的默认构造函数调用" << endl; } Person(string name, string phoneName, string gameName) : m_Name(name), m_Phone(phoneName), m_Game(gameName) { cout << "Person的有参构造调用" << endl; //m_Name = name; } void playGame() { cout << m_Name << " 拿着《" << m_Phone.m_PhoneName << "》牌手机 ,玩着《" << m_Game.m_GameName << "》游戏" << endl; } ~Person() { cout << "Person的析构函数调用" << endl; } string m_Name; //姓名 Phone m_Phone; //手机 Game m_Game; //游戏 }; //类对象作为类成员时候,构造顺序先将类对象一一构造,然后构造自己, 析构的顺序是相反的 void test01() { Person p("狗蛋","苹果","切水果"); p.playGame(); } int main(){ test01(); system("pause"); return EXIT_SUCCESS; }
    Processed: 0.008, SQL: 9